This page is a snapshot from the LWG issues list, see the Library Active Issues List for more information and the meaning of C++17 status.
destroy
function should be allowed to fail to instantiateSection: 16.4.4.6 [allocator.requirements] Status: C++17 Submitter: Daniel Krügler Opened: 2015-03-22 Last modified: 2017-07-30
Priority: Not Prioritized
View other active issues in [allocator.requirements].
View all other issues in [allocator.requirements].
View all issues with C++17 status.
Discussion:
This issue is a spin-off of issue LWG 2447(i): It focuses on the observation that
16.4.4.6 [allocator.requirements] p9 (based on the numbering of working draft N4296) gives
the template member construct
more relaxations than the template member destroy
:
An allocator may constrain the types on which it can be instantiated and the arguments for which its
construct
member may be called. If a type cannot be used with a particular allocator, the allocator class or the call toconstruct
may fail to instantiate.
Construction and destruction of a type T
are usually intimately related to each other, so it
seems similarly useful to allow the destroy
member to fail to instantiate for a possible sub-set
of instantiation types.
[2015-04-01 Library reflector vote]
The issue has been identified as Tentatively Ready based on six votes in favour.
Proposed resolution:
This wording is relative to N4296.
Change 16.4.4.6 [allocator.requirements] p9 as indicated:
-8- An allocator may constrain the types on which it can be instantiated and the arguments for which its
construct
ordestroy
members may be called. If a type cannot be used with a particular allocator, the allocator class or the call toconstruct
ordestroy
may fail to instantiate.