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Section: 16.4.4.6 [allocator.requirements] Status: Resolved Submitter: Jonathan Wakely Opened: 2011-12-01 Last modified: 2018-12-03
Priority: 3
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Discussion:
Whether two allocator objects compare equal affects the complexity of
container copy and move assignments and also the possibility of an
exception being thrown by container move assignments. The latter point
means container move assignment cannot be noexcept
when
propagate_on_container_move_assignment
(POCMA) is false for the
allocator because there is no way to detect at compile-time if two
allocators will compare equal. LWG 2013(i) means this affects all
containers using std::allocator
, but even if that is resolved, this
affects all stateless allocators which do not explicitly define POCMA
to true_type
.
allocator_traits
, but that would be duplicating information that is
already defined by the type's equality operator if that operator
always returns true. Requiring users to write operator==
that simply
returns true and also explicitly override a trait to repeat the same
information would be unfortunate and risk user errors that allow the
trait and actual operator==
to disagree.
Dave Abrahams suggested a better solution in message c++std-lib-31532,
namely to allow operator==
to return true_type
, which is convertible
to bool
but also detectable at compile-time. Adopting this as the
recommended way to identify allocator types that always compare equal
only requires a slight relaxation of the allocator requirements so
that operator==
is not required to return bool
exactly.
The allocator requirements do not make it clear that it is well-defined
to compare non-const values, that should be corrected too.
In message c++std-lib-31615 Pablo Halpern suggested an always_compare_equal
trait that could still be defined, but with a sensible default value rather
than requiring users to override it, and using that to set sensible values for
other allocator traits:
Do we still need
[…] One point that I want to ensure doesn't get lost is that if we adopt some sort ofalways_compare_equal
if we can have anoperator==
that returnstrue_type
? What would its default value be?is_empty<A> || is_convertible<decltype(a == a), true_type>::value
, perhaps? One benefit I see to such a definition is that stateless C++03 allocators that don't use thetrue_type
idiom will still benefit from the new trait.always_compare_equal
-like trait, thenpropagate_on_container_swap
andpropagate_on_container_move_assignment
should default toalways_compare_equal
. Doing this will eliminate unnecessary requirements on the container element type, as per [LWG 2103(i)].
Optionally, operator==
for std::allocator
could be made to return
true_type
, however if LWG 2103(i) is adopted that is less important.
always_compare_equal
,
all_objects_(are_)equivalent
, or all_objects_compare_equal
.
[2014-11-07 Urbana]
Resolved by N4258
Proposed resolution:
This wording is relative to the FDIS.
Change Table 27 — "Descriptive variable definitions" in 16.4.4.6 [allocator.requirements]:
Variable | Definition |
---|---|
a3, a4
|
const ) type X
|
b
|
a value of (possibly const ) type Y
|
Change Table 28 — "Allocator requirements" in 16.4.4.6 [allocator.requirements]:
Expression | Return type | Assertion/note pre-/post-condition | Default |
---|---|---|---|
|
convertible to bool
|
returns true only if storage allocated from each can be deallocated via the other. operator== shall be reflexive,symmetric, and transitive, and shall not exit via an exception. |
|
|
convertible to bool
|
same as
|
|
a3 == b
|
convertible to bool
|
same as a3 ==
|
|
a3 != b
|
convertible to bool
|
same as !(a3 == b)
|
|
[…]
|
|||
a.select_on_-
|
X
|
Typically returns either a orX()
|
return a;
|
X::always_compares_equal
|
Identical to or derived from true_type orfalse_type
|
true_type if the expression x1 == x2 isguaranteed to be true for any two (possiblyconst ) values x1, x2 of type X , whenimplicitly converted to bool . See Note B, below.
|
true_type , if is_empty<X>::value is true or ifdecltype(declval<const X&>() == declval<const X&>()) is convertible to true_type , otherwise false_type .
|
[…]
|
Note A: […]
Note B: IfX::always_compares_equal::value
or XX::always_compares_equal::value
evaluate
to true
and an expression equivalent to x1 == x2
or x1 != x2
for any two values
x1, x2
of type X
evaluates to false
or true
, respectively, the behaviour
is undefined.
Change class template allocator_traits
synopsis, 20.2.9 [allocator.traits] as indicated:
namespace std { template <class Alloc> struct allocator_traits { typedef Alloc allocator_type; […] typedef see below always_compares_equal; typedef see below propagate_on_container_copy_assignment; […] }; }
Insert the following between 20.2.9.2 [allocator.traits.types] p6 and p7 as indicated:
typedef see below always_compares_equal;-?- Type:
Alloc::always_compares_equal
if such a type exists; otherwise,true_type
ifis_empty<Alloc>::value
istrue
or ifdecltype(declval<const Alloc&>() == declval<const Alloc&>())
is convertible totrue_type
; otherwise,false_type
.
typedef see below propagate_on_container_copy_assignment;-7- Type:
Alloc::propagate_on_container_copy_assignment
if such a type exits, otherwisefalse_type
.
Change class template allocator
synopsis, 20.2.10 [default.allocator] as indicated:
namespace std { template <class T> class allocator; // specialize forvoid
: template <> class allocator<void> { public: typedef void* pointer; typedef const void* const_pointer; // reference-to-void
members are impossible. typedef void value_type; template <class U> struct rebind { typedef allocator<U> other; }; }; template <class T> class allocator { public: typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; template <class U> struct rebind { typedef allocator<U> other; }; typedef true_type always_compares_equal; […] }; }